Final Torso

Ok, I will consider this finish and move to the next one. UVs could have been better spread allowing for much more detail and the texture work could do with some more balancing. Next one will be much better for sure!

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Poly Hair

New update. Added hair and small tweaks everywhere. Now I’ll focus on shader work and improve her expression.. she seems too worried at the moment.

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Small update, added eyebrows and fixed eye sockets (they were too big). Another Zbrush viewport render. The bump map is procedural and there is no control over the specular. Going to mental ray and see if I can get better results.

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