and another one, this time based on a friend.
And another one. This time decided to tackle clothes. This is the reference used.
Small kid, used this image as inspirationn
And another one, based on this image.
2 hours sculpt using THIS photo as reference.
And finished diffuse texture. Zbrush render with diffuse applied to High res mesh.
Small update on the model. UV mapping is complete. Playing with normal map settings to get best results. High res model is Zbrush and the rest is max viewport.
Personal polyflow study. Im making sure the loops follow the muscles as much as possible to help the shapes during animation.